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Gamebcn is Born, an Incubation Program for Startups to Develop Videogames

By September 30, 2014 No Comments

The new videogame incubator is an initiative from Incubio, the Department of Culture, through the Institut Català de les Empreses Culturals, and Caixa Capital Risc, the venture capital arm of “la Caixa”, with Barcelona Activa as a strategic partner and Osborne Clarke as a sponsor.

The gaming industry is emerging as one of the most dynamic in digital content creation. In Catalunya there are 74 videogame companies with 983 workers and revenues of more than 70 million euros, according to statistics from 2012. For years, several diverse postgraduate and masters degrees have been educating professionals in the videogame sector; since the pioneering Master in the Creation of Videogames at the UPF that is taught at the Universitat Politècnica de Catalunya, Universitat Autònoma de Barcelona, Universitat Ramon Llull, Universitat de Vic and Universitat Oberta de Catalunya, among others.

Given this booming sector with huge growth potential, Gamebcn was born, a program that will enable the transformation of videogame projects into consolidated companies with growth potential. Incubio is proud to be leading this initiative, along with the Department of Culture, through the Institut Català de les Empreses Culturals, and Caixa Capital Risc, the venture capital arm of “la Caixa”, with Barcelona Activa as a strategic partner and Osborne Clarke as a sponsor.

One of the main objectives of this project is to continue the development of projects with the greatest potential that come out of specialized university programs, and to support them so they can become new startups. This will position Barcelona as a hub for the gaming sector in Southern Europe, attracting global talent.

To do this, Gamebcn will lead different selected development teams through various landmarks: the creation of the company, fundraising, time to market, monetization and marketing procedures.

simon-lee“In Gamebcn we intend to cover the missing link between final projects from formal academic education and the business world. Multidisciplinary developer teams of videogame projects dissolve after completing the undergraduate or masters degree, due to work pressures. This is a shame due to the enormous talent that universities generate and the loss of a good team, which has already shown it works. The team is the most important, this is what makes a difference. That´s why in Gamebcn we intend to preserve the team´s integrity, to give them the opportunity to embark on a business adventure, which often does not even begin due to economic reasons. There is public aid for companies already created, but not as much for teams. On the other hand, we want to provide the business training needed to launch a game to the market and test the value of said teams. The road is extremely hard because the competition is global and is a very demanding market. Therefore, Gamebcn has a global scope and aims to position itself as the benchmark in gaming incubators in Southern Europe”, says Simón Lee, co founder of Incubio.

“Gamebcn is a vertical incubation program that aims to promote entrepreneurship in the gaming industry for projects in the end of a final project or Masters program”.

Incubation Program

If you are interested in applying to the program, you should register in before October 12. Up to 10 teams will be selected based on the quality of their project, the capacity to execute and feedback from professors, among other criteria. During 4 months the selected teams will work in the Barcelona Growth Centre and will receive training and support from recognized industry professionals such as Daniel Sánchez Crespo from Novarama , Xavier Carrillo from Digital Legends, Gerard Fernández from Omnidrone and Ramon Nafria from A Crowd of Monsters, among others.

The end of the incubation process will be culminated with a Demo Day, a presentation event where the participating projects will show their developments in front of  investors and publishers.

In a second phase, the three best teams will be chosen to participate in the acceleration phase, which will last for eight months. In this period, the teams will work to become a successful company, and turn their projects into products. To do this, they will have the advice from mentors and access to Incubio´s services.

Incubio is excited to embark on this new venture and thrilled to see what comes out of Gamebcn. We would also like to thank the partners and sponsors, who are helping to support the program.

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